Greeting MechWarriors!
We hope you are enjoying your experience so far with MechWarrior 5: Clans! A hotfix just went live, and here are the details in what was included. We're already hard at work on Hotfix #2, so please keep sending us your feedback, we're watching and listening!
Thank you for your support, and now back to the Invasion!
-MechWarrior 5: Clans Team
PATCH NOTES
CO-OP
- Fixed a Co-op issue where clients could not see the Gazelle in 'Inspection Duty'
- Fixed an issue for clients where the Leopard and Union Dropships would not animate in ‘Inspection Duty’
- Fixed issues for clients where doors would not replicate properly in various missions
- Fixed Co-op issues where capture circles would be present before or after objectives in various mission
- Fixed a Co-op issue where clients would see an extra Union Dropship in 'Heir to the Dragon'
- Fixed a client issue where the garage scanning was not being replicated in ‘Pacification’
- Fixed a client issue where the Dropship takeoff would not replicate in ‘Pirate’s Bay’
- Fixed a Co-op issue where the Gazelle would not replicate properly for clients in ‘No Holds Barred’
- Fixed several issues with the HUD command panel for clients
CAMPAIGN MISSIONS
- Replaced the Hero Griffin GRF-1E from ‘Baiting the Hook’
- Cleaned up the final objectives and extraction icon in ‘Combat Patrol’
- Fixed instances where allies can get stuck outside the gate in ‘Pirate’s Bay’
CONSOLES
- XSX XSS Memory Improvements
- Fixed issues with unlocking several trophies on PS5
- Fixed a console progression blocker in the mission ‘A World on Fire’
VFX
- Adjusted the giant explosion in 'Touchdown'
- Improved the explosion effect at the end of ‘Trial of Position’
- Added additional water effects on bridges in several missions
AUDIO
- Improved and adjusted many of Mia’s Banter dialogue
- Improved Mia’s dialogue quality in the first Huntress mission
- Added a mission Jayden line in ‘No Stone Unturned’
- Fixed bugs where the overheat SFX would not always play
- Removed a characters incorrect banter dialogue lines
GAMEPLAY
- Fixed a bug where the target box would go missing when overheating and going into the Battlegrid
- Fixed a bug where night vision carried over to the following mission
- Adjusted AI so they can better execute repair bay orders
- Fixed a bug where unlocked melee weapons could not be equipped to hand actuators
- Fixed an issue where sometimes after using a repair bay the users HUD will disappear
- Improved Mechbay warning and error messages
- Improved collision on some tree assets
UI
- Fixed a bug in the Marketplace where controller users could not navigate the Sell menu
- Fixed instances where restricted equipment could be selectable
- Added a warning prompt when attempting to sell all 'Mechs
- Fixed cut off icons in the splash screen
- Adjusted the settings menu so users are unable to unbind primary KBM input actions
- Fixed a bug where the ESC key would no longer function
- Fixed a bug where you are able to interact with elements under the Private Policy/EULA pop-ups
- Fixed flickering in the notifications menu when interacting and scrolling
- Fixed controller Icons when using a PS5 Controller
PERFORMANCE
- Improved performance/framerate with cockpit view in many levels
- Improved performance in Mission Central
- Reduced hitching in loading screens
CINEMATICS
- Improved Yuichi’s hair in ‘A Cause Worth Fighting For’
- Adjusted the length of the cinematic 'No Matter the Cost'
LOCALIZATION
- Adjusted the Timber Wolf notification in Japanese
Tagged:
Hotfix, Patchnotes