Join up with the Independent People of Skye to capture the Lyran Commonwealth's newest BattleMech, the Hatchetman, in a 5 mission quest line.
Call to Arms adds the Hatchetman chassis, along with 23 new melee-weapon focused 'Mech variants, 5 new melee weapon-focused Hero 'Mechs, 9 new melee weapons, and the new animated Stormsurge skin.
Explore the new Scrapyard, Tourmaline (Rubellite), and Hoodoo Desert biomes, available throughout Campaign and Career modes, and Instant Action.
Call to Arms is all about amping up the destruction with new Melee weapons.
Face your foes in three new biomes, with three unique environments and backdrops for you to further your exploits throughout the Inner Sphere. Experience these new biomes in Campaign and Career modes, and Instant Action.
An endless wasteland of wreckage and rust, battle your way through the remains of long-dead ships, massive monuments to centuries of warfare, sudden electrical storms and blinding scrap tempests.
The dark and unforgiving terrain contrasts sharply with the crystals that dot the landscape, and the colossal jagged peaks of dark red rubellite that reach for the skies.
Windblown plateaus and towering rock-spires in every direction. Explore this horizontal landscape, where the winds whisper their warnings of possible dangers around every turn.
28 new melee weapon capable mech variants, including 5 hero variants. The Highlander HGN-RS, Hatamoto-Chi HTM-ON, Black Knight BL-P-KNT2, The Centurion CN9-YLW2 and the Quickdraw QKD-SC.
A new "Stormsurge" skin that is available to all 'Mechs.