The year is 3050, and the Inner Sphere is under siege. The Clans have returned. Take command of your battle-hardened Mercenary Company as you're hired by the Rasalhague Republic to hold the line against an overwhelming new enemy. What begins as a routine mission quickly escalates into a desperate fight for survival, uncovering secrets tied to your past — and to the origins of the Clans themselves.
Experience a Hand Crafted 12-mission story campaign that brings you face to face with the Clan Invasion. Fight iconic factions as you unravel a mystery with ties to your Past. Extending the Timeline from 3050 to 3057
Face off against the Clans 16 powerful OmniMechs and Elementals —then add cutting-edge Omimechs to your own hangar. Unleash Clan weapons and equipment to tip the odds in your favor.
Lower damage SRMs that apply heat to the target and set them on fire, reducing their heat dissipation.
Standard LRMs with a greatly reduced minimum range and altered flight path that let missile boats keep firing at close range.
Fires a burst of cluster rounds in a tighter spread than the standard LBX10.
Fires a single solid slug. May be fired before its cooldown is complete, but with a chance to jam
Found on a derelict vessel of dubious origin, the Bullshark lives up to the ancient Terran predator it takes its name from. Seven variants, each with a staggering array of weapons, wait to be claimed and carry you to victory in the Inner Sphere.
New contracts emerge as the battle lines are redrawn across the Inner Sphere. Take high-risk missions near Clan territory—where patrols are constant and danger is always close.
New hero pilots with traits can now be acquired from mission rewards or sometimes in the hiring hall at industrial hubs flagged with "Elite Pilot Available".