Greetings Mercenaries!
We hope you're enjoying the return of the Legendary Voice of Solaris, Duncan Fisher, as much as we are! To keep the good times rolling along, as we’re sure Duncan would prefer, here are a bunch of bug fixes and updates to make Solaris Showdown even more fun, enjoyable, and achievable!
-The MechWarrior 5: Mercenaries Team
What: There is a patch planned for MechWarrior 5: Mercenaries Solaris Showdown
When: Tuesday, March 26th, 5pm PST / Wednesday, March 27th 12am UTC
GAMEPLAY
- Updated the Loaderking and Gladiator 'Mech variants so they can be salvaged
- Increased the rate of which the COR-LZ and LDK-IDM would spawn in Markets
- Fixed a bug where dealing damage to destroyed 'Mechs would count towards Arena optional objectives
- Added Additional ammo to the Solaris Showdown Career Start
- Fixed a bug where negotiation points would reset if you made a work order after setting them
BATTLEMECHS
Added special geometry to the following Gladiator 'Mechs:
- UM-SA1
- HBK-VEST
- ZEU-SA3
- COR-LZ
- LDK-IDM
Fixed an issue where the Loaderking’s feet would disconnect when destroyed
WEAPONS AND EQUIPMENT
- Increased the range of the Medium Lance to 20m (from 18)
- Fixed an arm clipping issue with the Lance when equipped to the KTO-18P and TBT-5P
- Fixed an issue where Solaris Showdown weapons would appear in rare markets if the user did not own DLC6
MAPS AND MISSIONS
- Updated the final repair bay in Showdown in Steiner Stadium to be able to repair 'Mechs
- Moved the player spawn point of Scrapyard Scuffle arena missions
- Adjusted arena announcer lines so the mission end lines will play more frequently
- Adjusted arena announcer behavior so enemy-destroyed lines would play more frequently
- Fix several bugs on arena procedural missions where an enemy 'Mech was missing
- Adjusted the timing of the spawn pen doors opening for Solaris Showdown campaign missions
- Fixed instances where Duncan’s 'Mech can be stuck inside the spawn pen in Ticket to Solaris
- Fixed a bug in Arena free-for-all missions where co-op spectators would trigger the “Too many 'Mechs: Enemies Grouping Up” event
- Adjusted the timing of the ending dialogue in Showdown in Steiner Stadium
- Fixed issues where some 'Mechs can get stuck inside geo on Steiner Stadium
- Fixed issues with floating geometry on Boreal Reach
- Fixed an issue where it was able to rain inside on Ishiyama Caves and 'Mech Factory
- Added Arena missions to Instant Action
- Free-for-All, Duel, Lance Duel, Pairs, and Exhibition variants are available
AI
- Adjusted the starting spawn pens in Solaris Showdown Campaign missions so AI allies are less likely to get stuck
- Adjusted the rate of enemy focus on the player in Let the Games Begin
- Adjusted the behavior of enemies to be more active on FFA arena missions
- Fixed a bug in Arena missions where enemies would sometimes remain defending their spawn locations
MISC
- Fixed a bug where music would not play during Solaris Arena procedural missions
- Fixed an issue with controllers not being able to properly scroll on the Downloadable content menu
- Fixed an issue in the editor where HomeMenuPanelWidget would be in an infinite loop
- Adjusted Cinematic subtitle timing
- Fixed an issue where the wrong Scrapyard image was being used on the Biome banner
- Fixed an issue in Hardcore Hurdles, Ticket to Solaris and Showdown at Steiner Stadium where dying during the opening dialogue sequences would not bring up the Game Over screen
- Added Arena missions to Instant Action with Free-for-All, Duel, Lance Duel, Pairs and Exhibition variants
- Added special geometry to the following Arena Gladiator 'Mechs: UM-SA1, HBK-VEST, ZEU-SA3, COR-LZ, LDK-IDM
- Updated the Gladiator and Loaderking variants so they can be salvaged
- Adjusted be behavior of enemies to be more active on FFA arena missions
- Fixed an issue in Hardcore Hurdles, Ticket to Solaris and Showdown at Steiner Stadium where dying during the opening dialogue sequences would not bring up the Game Over screen
- Increased the range of the Medium Lance to 20m
- Adjusted the starting spawn pens in DLC6 Campaign missions so AI allies would be less likely to get stuck
- Fix bugs where certain arena announcer lines that did not play
- Fix several bugs on arena procedural missions where an enemy 'Mech was missing
- Added the Cooldown Percentage and Range Percentage quirk to Medium Burst Fire Rifles
- Fixed a bug in Arena FFA missions where co-op spectators would trigger the “Too many 'Mechs: Enemies Grouping Up” event
- Adjusted the rate of enemy focus on the player in Let the Games Begin
- Increased the rate of which the COR-LZ and LDK-IDM would spawn in Markets
- Fixed a bug where negotiation points would reset if you made a work order after setting them
- Fixed an issue where it was able to rain inside on Ishiyama Caves and 'Mech Factory
Tagged:
Dlc, Patchnotes